Reverb Seller Glossary

The fees, margins, and cash-flow terms that decide whether your Reverb shop actually makes money. Plain-English definitions, the formulas, and a real example for each.

Reverb fees

Reverb selling fee

The Reverb selling fee is a flat 5% commission charged when an item sells, calculated on the item price plus the shipping you charge the buyer. It has a $0.50 minimum and is capped at $500 per item for USD sales up to $10,000. Listing is free; you only pay when it sells.

Reverb payment processing fee

Reverb Payments charges a processing fee of 3.19% + $0.49 per order (2.99% + $0.49 for Reverb Preferred Sellers). It is calculated on the full order total, including shipping and any sales tax, and is separate from the 5% selling fee.

Reverb Bump

Bump is Reverb’s optional promoted-placement program. You set a rate from 0.5% to 30% (in 0.5% increments; Reverb suggests 5%) and are only charged that percentage of the sale when a Bumped listing sells. It stacks on top of the selling and processing fees.

Reverb payout

Your Reverb payout is the amount deposited to your bank after Reverb subtracts its fees from the order total. It is your gross sale minus the selling fee, payment processing, and any Bump. Importantly, the payout is not your profit, because it still includes what the item cost you.

Effective fee rate

Your effective fee rate is the total of all Reverb fees on an order expressed as a percentage of the gross sale. It rolls the selling fee, payment processing, and any Bump into one number so you can compare the true cost of selling across orders and against other marketplaces.

Reverb Preferred Seller

Reverb Preferred Seller is a status for high-performing sellers that reduces the payment processing rate from 3.19% to 2.99% (the fixed $0.49 stays). Eligibility is based on sales volume, shipping speed, and customer satisfaction. The 5% selling fee is unchanged.

Profit & margin

Net profit

Net profit is what you actually keep from a sale after every cost: Reverb fees, what the item cost you, and your shipping cost. It is the single most important number for a Reverb seller and the one most often confused with the payout.

Cost of goods sold (COGS)

Cost of goods sold (COGS) is the direct cost of the items you sold in a period: what you paid for the gear, plus directly attributable costs like repairs, setup, and inbound shipping. It is the foundation of every profit and margin calculation.

Gross margin

Gross margin is the percentage of a sale left after the cost of the item itself, before fees and operating expenses. It measures the raw spread on your gear and is a quick gauge of whether a product is worth selling at all.

Net margin

Net margin is your net profit as a percentage of the gross sale, after Reverb fees, item cost, and shipping. It is the truest measure of profitability on a sale, because it accounts for everything that actually comes out of the order.

Markup vs. margin

Markup is profit as a percentage of cost; margin is profit as a percentage of the sale price. They describe the same dollar profit from different angles, and confusing them leads to underpricing. A 50% markup is only a 33% margin.

Break-even price

Your break-even price is the lowest you can sell an item for and still come away with zero profit after Reverb fees and your costs. Sell below it and you lose money. It is the floor that every offer and discount should be measured against.

Return on investment (ROI)

ROI measures your net profit as a percentage of the cash you put into an item, including purchase price, repairs, and shipping. It is a favorite metric among resellers because it shows how efficiently your capital worked, regardless of the sale price.

Gross margin return on investment (GMROI)

GMROI measures how much gross profit you earn for every dollar invested in inventory. It combines margin and inventory efficiency into one number. Above 1.0 means you are making money on your stock; resellers generally aim for 2.0 or higher.

Average order value (AOV)

Average order value is your total revenue divided by the number of orders over a period. It tells you how much the typical sale is worth and is a key lever for growth, since raising AOV grows revenue without needing more buyers.

Landed cost

Landed cost is the complete cost of getting an item ready to sell: the purchase price plus inbound shipping, repairs or setup, import duties, and any handling. It is the true cost basis for pricing, and it is almost always higher than the sticker price you paid.

Refund rate

Refund rate is the percentage of your sales (by value or count) that get refunded or returned over a period. It directly reduces realized revenue and can erode an otherwise healthy margin, especially when return shipping and restocking come out of your pocket.

Cash flow

Inventory & velocity

Inventory turnover ratio

Inventory turnover ratio measures how many times you sell and replace your entire inventory in a period. It is cost of goods sold divided by average inventory. Higher turnover means your capital cycles faster; online gear resale commonly runs 6 to 12 turns per year.

Days sales of inventory (DSI)

Days sales of inventory (DSI), also called days to sell, is the average number of days it takes to sell through your inventory. It is your period length divided by inventory turnover. Lower is faster: at six turns a year, DSI is about 61 days.

Sell-through rate

Sell-through rate is the percentage of available units that sold in a period: units sold divided by units available. It measures demand for a specific product or batch. For online resale, 70% or higher is generally healthy.

Weeks of supply

Weeks of supply estimates how many weeks your current inventory will last at your recent sales pace: current units divided by average weekly units sold. It is the weekly companion to days-to-sell and is useful for planning reorders.

Dead stock

Dead stock is inventory that has not sold for an extended period and is unlikely to sell without a markdown. It ties up space and working capital while earning nothing. For most sellers, items unsold for 12 months are treated as dead stock.

Carrying cost

Carrying cost is the total cost of holding unsold inventory over a period, expressed as a percentage of inventory value. It includes tied-up capital, storage, insurance, and the risk of obsolescence, and typically runs 20% to 30% of inventory value per year.

Inventory valuation (FIFO, LIFO, WAC)

Inventory valuation methods decide which costs are assigned to the items you sell. FIFO assumes the oldest stock sells first, LIFO the newest, and weighted average cost blends all purchases. The method changes your reported COGS, profit, and taxes.

Reorder & planning

Classification & forecasting

ABC analysis

ABC analysis ranks inventory into three classes by revenue contribution. Class A items (about 20% of SKUs) drive roughly 80% of revenue, Class B the next slice, and Class C the long tail. It focuses attention where it pays off.

Pareto principle (80/20 rule)

The Pareto principle, or 80/20 rule, observes that roughly 80% of results come from 20% of causes. In a shop, about 80% of revenue typically comes from about 20% of listings. It is the idea behind ABC analysis.

SKU rationalization

SKU rationalization is the periodic process of deciding which products to keep, reduce, or discontinue based on profitability, turnover, and demand. It combats SKU proliferation, where too many low performers add complexity without proportional revenue.

Product lifecycle

The product lifecycle describes the stages a product moves through: introduction, growth, maturity, and decline. Each stage calls for a different inventory and pricing approach, from building stock during growth to clearing it before decline.

Demand forecasting

Demand forecasting estimates future sales using historical data, trends, and seasonality. It is the foundation for purchasing, inventory planning, and cash flow. Methods range from a simple moving average to weighted models.

Seasonal index

A seasonal index is a multiplier that captures how much a period’s demand deviates from the average. An index of 1.0 is average, 1.3 is 30% above, 0.7 is 30% below. It adjusts a baseline forecast for predictable seasonal swings.

Moving average

A moving average forecasts the next period using the average of the most recent periods, dropping the oldest as each new one arrives. It smooths out short-term swings and is the simplest practical forecasting method.

Listings & catalog

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